Thursday, July 3, 2014

Door #4: Mario in Gravity-Land
     I'm currently working on developing two different, new games...while also attending uni. Yeah...that's clearly smart of me. I don't like giving away ideas that I'm actively working on, but at this pace, you know me by now: I don't finish anything. So here's one of my ideas!
    This is a Mario clone/sequel, with a twist. Bowser is tired of Mario always stomping on the heads of him and his minions, so he creates a gravity-warping device in an attempt to keep Mario grounded at all times. But of course, something goes wrong, and the device explodes, leaving bits of it scattered throughout the 8 worlds. In the process, gravity becomes totally screwy everywhere, and Bowser runs off to hiding.
    Now it's up to Mario to collect the machine's pieces, reassemble it, and fix gravity everywhere. Of course, Bowser has the final piece :) . Meanwhile, every level has either low, normal, or high gravity, which affects your jump height, among other things. And of course, there are new items and power-ups to fit the environment!

P-P-P-POWER UP...s!
Bunny Ears
  These  let you jump higher. The height is dependent upon the current gravity, but it's enough to let you jump normally under high gravity. The downside is that after jumping as Bunny Mario, it's very hard to control your movement in the air, so the Bunny Ears are not always the best power-up to have.

Diving Suit
    In  low-gravity levels, Mario will walk on top of the water, like mini-Mario does in some existing games. To counter this, you will need the Diving Suit. Not only can Dive Mario get underwater in any gravity, but he is always at neutral buoyancy in the water, giving you full swimming control. On land, this does nothing but supply an extra hit point.

Electric Flower
    Electric Mario can fire short-range lightning bolts to hurt or kill enemies. These are shorter range than fireballs, but they can also turn on machines, like conveyor belts and magnets, to get you into bonus areas or make the levels easier.

Balloons
    Balloons act as bouncy platforms. In low gravity, however, they float as high as possible, potentially breaking a path and making things more difficult. Some may contain items.

Spike Hat
    In this version of Mario, there is not Big and Small Mario, so don't expect any red mushrooms! Instead, Mario can get a Spike Hat. As Spike Mario, he can break bricks and kill enemies by hitting them from below. He can also pop balloons from below, getting items if it had any inside.

Metal Mushroom
    Metal Mario is heavy, and thus can walk on the bottom of water in any gravity and jumps lower in any gravity. He cannot be hurt by things like spikes. However, he is immediately killed (no HP) by electricity, and sometimes, he can't jump high enough to reach an area.